![]() ![]() The best example of this working splendidly, for argument's sake, is FTL, where you could have a completely different build in between two playthroughs. Roguelike games get their appeal from the variability you are given, and the fact that you are forced to work with what you come across. This is an open disccusion, by the nature of these forums. But with nearly 20 hours logged, it's become very clear that the game's decision the take on a roguelike build has soured the entire experience for me.ĭon't get me wrong, this isn't a ranty-thread to talk about how much I hate this this and that, because as far as I'm concerned, the game plays well and is built with a great deal of care. At first, I couldn't disagree more, because I'd just started playing. I've seen the opinion floating around a little already- That this shouldn't have been a roguelike game. ![]()
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